@import url(http://bookofknowledge.org/pmwiki/pub/skins/sinorca/basic.css); @import url(http://bookofknowledge.org/pmwiki/pub/skins/sinorca/layout.css); @import url(http://bookofknowledge.org/pmwiki/pub/skins/sinorca/sinorca.css);
Mon, February 06 2012
| TITLE: | Our Heroes Check a Map |
|---|---|
| AUTHOR: | Tonja Moore |
| CATEGORY/TYPE: | MissingScene, The Inquisitor, Silly |
| RATING/WARNINGS: | List the story rating (G, PG-13, R) and if it's Gen, Adult-Het or Adult-Slash |
| MAIN CHARACTERS: | List any main characters or adult relationships |
| DESCRIPTION: | Write story summary here. |
| STATUS: | Complete |
While I was in the hospital fighting a bout of diverticulitis (a disease which should never be allowed to attack anyone, my son Isaac posted this for me.
My mother took it upon herself to explain some of the going-ons left out of the Inquisitor episode. I apologize for the delay, but I've kind of been busy and she's kind of been drugged. But she should be home this evening. So without further ado...
Regarding the appearance of the random dead guy and how Rebecca and Phileas found the hideout.
Done from my bed of pain, in script format.
Phileas and Rebecca come into the main gallery of the Aurora where Passepartout is ironing. Rebecca is carrying a rucksack and a very large folded piece of paper. Phileas crosses to his desk and starts loading his pockets from the drawer marked "Ammo".
RF: Take the map, please, Passepartout.
JP: You want I should iron it, Miss Rebecca? Like Master's newspaper?
RF: No, that won't be necessary. Just spread it out on the table there.
Passepartout does so. Phileas, Rebecca, and Passepartout all study the map.
PF: (Indicating with his elegant index finger) This is the Champes de Venus where the church is. Now, Passepartout, show us the location of the bakery where those thugs attacked you.
Passepartout immediately begins to wheeze. Phileas clutches him by the shoulders.
PF: No, no, Passepartout. We practiced this, remember? In first, then out. In. Out. In. Out.
Passepartout's breathing slowly returns to normal.
JP: Master, is not good place. Not nice people.
PF: Yes, we know. But we should check to see if they left any clues.
RF: They had to have been there for a considerable length of time to heat up the poker.
Passepartout bursts into wheezing again. This time it is Rebecca who coaches him on breathing.
RF: Passepartout, slow down. Remember. In, then out. In. Out. In. Out.
He makes a valiant effort and gets his breathing under control again.
PF: Now, can you show us where the bakery is?
JP: (Examining the map warily) Passepartout would say about here.
RF: Good. That's between us and the church. We can look it over on the way.
PF: Passepartout, can you think of anything else about the men in the shop? And don't wheeze again.
JP: (Thinking it over while visibly controlling inhales and exhales) Only that bad men smell musty and damp. Like cave or dungeon. Like Master Jules after he stay in jail.
RF: Well, I think we can safely eliminate caves. Unless you mean sewers?
JP: (Scrunching up his nose) Not that stinky. Just musty. Like stone.
PF: A castle perhaps? Rebecca, doesn't the League have some sort of headquarters in an old castle?
RF: Why yes, Phileas, they do.
They all study the map again. Passepartout points at the extreme east edge.
JP: Here! Map say abandoned castle.
PF: (Peering closer) How odd. It does say that. Rebecca, where did you get this map?
RF: From an estate agent. I told him we were thinking of becoming slum lords.
PF: Can you make out those letters underneath "abandoned"?
JP: It say "LOD, Inc."
RF: Well, then after the bakery and the church, we will investigate this place.
PF: Right then. Passepartout, we will be leaving you on the Aurora alone. Try not to get yourself whacked on the head or frozen this time.
JP: Yes, Master. I just use pressing machine. What harm can come from that?